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Thoughts on Modern Art
Charles Veilleux wrote this exclusive article for us. Charles is the owner of Veilleux Fine Art. On May 31, 2009, Veilleux Fine Art transitions into a private artist studio tour business. Charles has owned and operated contemporary art galleries in Santa Fe since 1993.
Thoughts on Modern Art
Art a term that is used so broadly, not to mention Modern Art comes with varied opinions, revised histories finally noting the women artists of history, and many categories. So, were do we begin?
Having worked in the gallery world for 28 years and being an artist myself I am sure that my views are varied further to say the least.
Contemporary Art, also have many definitions, it can quite simply mean living artists. It has also become a term that catches art that usually is not representational. It also can mean artists that push media to the limits presenting them in a new and contemporary way.
So, art in the modern time encompasses so many things which are exciting, challenging, and controversial at times. This art is a deep expression of the artists creating in a world that for lack of a better word currently dwells on the negative which is often the exact opposite of most artists’ works. It is true that many art images are a direct reflection of the times with images that cry out for social change, this can also be noted throughout history during times of war, and crimes against man and nature.
Living and working in the Santa Fe, the second largest art market in the United States, I tend to look at art as beauty, uplifting and inspiring.
With that said, you can see almost anything in Santa Fe; from the roots of the Native American and Spanish history so very rich in the culture here to everything else. Having the only Museum dedicated to a woman artist, Georgia O’Keeffe, to the NM Museum of Art, and the International Folk Art Museum, and the Native American Museum to name just a few of many.
Along side of the museums are over 200 art galleries making Santa Fe an art center of the southwest. We have the pioneer galleries that brought contemporary art to Santa Fe before it was popular here to now having a very large selection of contemporary galleries including Veilleux Fine Art.
Often times I am asked about how to invest in art, or why to collect a certain artist, of do I think it will match the sofa? All good and important questions as you are selecting something very personal for your home or office.
My response is that you should buy art because you love it. All the other factors will work themselves out. If you collect what you love it will go with the sofa and the artist may be a noted artist in history one day. Of course it is always good to know what level an artist is currently, which is often reflected in the pricing of an artist.
Then there is always the current trend in art which seems to be Asian at the moment, so you will see serge of art in American galleries and museums. I often wonder why everyone hops on the band wagon with trendy art. With that said, there is room for all art as it is the creative expression of the artist weather we appreciate it or not. If art provokes emotion that it truly has done its job.

Knights and Film Music
Today I publish a new music track, inspired by knights, chivalry, code of honour, battles and dangerous wilderness exploration. This is a demonstration of my talent with orchestral arrangements.
Knights and Film Music
The Knight is an elite warrior sworn to uphold the values of courage and honour.
Knighthood was characterized by two elements, feudalism and service as a mounted combatant. Both arose under the reign of the Frankish emperor Charlemagne, from which the knighthood of the Middle Ages can be seen to have had its genesis.
Knights were trained in hunting, fighting, and riding. They were also trained to practise courteous, honorable behaviour, which was extremely important.
This behaviour was a Code of Honour, made of solemn oaths, like to protect the people and to live by honour and for glory.
Danger was part of a Knight’s life, and you can feel dangerous surroundings in this orchestral demo.
Part of the track is from the music soundtrack I’m composing and producing for the Nintendo DS videogame Baalzebul. It is an innovative fantasy role play game. The first playable demo will be completed soon.

Astronauts and Funk Music
Today I create a new category, named 2009 Music Demos, where I’ll publish totally new music tracks made with the latest gears but with the same talent behind: myself :)
These tracks are demonstrations of my skills and creative ideas and in each post I’ll explain the inspiration that moves them, the images I would like you to see while listening to them and the feelings.
Astronauts and Funk Music
This first post is dedicated to big 80s space operas, movies, novels and sci-fi culture. This is also a trip to old good 80s with their catchy rhythms, synths and guitars.
This first demo starts with a space choir, an opening orchestra and choir theme, I can say epic and grand, that creates images of galaxies, shuttles, astronauts and the infinity of the universe.
The choir evolves into a rock instrumental piece, with 80s synth effects that add a spacey feel to the entire track. I can name it “space rock”.
The next style is jazz, a universal style that will never end to please our ears, today, and in the next centuries.
Synths are back in an 80s pop mix, while a really catching funk part ends the demonstration, making us really uplifting and excited.
I dedicate this music work to Richard Garriott, Lord British in Ultima and significant figure in the video game industry.
On October 12, 2008, Garriott launched aboard Soyuz TMA-13 to the International Space Station as a self-funded tourist, returning safely 12 days later aboard Soyuz TMA-12.

To the audience of music
Gunnar Colding is a former professional cellist who for 25 years has been employed by chamber orchestras as well as symphony orchestras of Sweden. This is an exceptional article he wrote for us.
To the audience of music
There was recently given a concert in New York mainly consisting of works by Mozart. When a soprano afterwards would perform some songs by Webern (music soon a hundred years old but Atonal) the audience BOOED her out! OPUS, the leading musical magazine of Sweden, therefore put the question, why Swedes don’t boo at concerts.
The short answer is simple. They are brought up not to, and whoever violates the pattern therefore risks “making a fool of himself”. The longer answer is somewhat more complicated, but still logic to those who have the energy to look a little deeper into the crystal ball.
All avant-gardists who have advanced to some level live in some kind of symbiosis with the culture knowledgeables of the media. Together they form a hype and a trademark. This trademark is in most cases equivalent to the personal name of “the artist”. After a number of times in the limelight they are suddenly celebrities.
Then it’s especially important to remember, that this celebrity status has only been reached by “State sponsorship” and clever (culture) lobbyists who all pull in the same direction tonally. All this, however, has been done over the heads of the audience, which, at a first night, has no choice but to join in the collective ritual of applauses.
The only alternative would be to boo or to refuse to applaud, that is civil disobedience, which most people lack the civil courage to carry through in for instance a direct transmission. If the audience would be disinterested, it wouldn’t come to a first night at the town concert hall? Oh yes, it certainly would.
The programme committees always place the new work together with great acknowledged music on the same concert. So the audience gets force-fed in the same way as by water chlorination. The audience has no possibility to drop the newwritten piece by going home in advance, although they would want to. For then they would miss also the rest of the repertoire for which they bought an expensive subscription!
Certainly there are many who are curious about “novelties”, but how many would return, if the work is given a second or a third time, to a separate concert, without tickets paid for in advance? If in spite of all the audience would hear this novelty one more time, it would for sure be allocated by quotas by some State financed institution or commission, for instance the music radio channel, only acclaimed by the Modern Music Ghetto people themselves.
Just look at for instance the statistics of the radio Concerts by Request for the last 30 years. In this sole instance, where the audience decides the programme, yours truly can not recall one single Atonal work, although it must have occurred in later years, as a particular exception…
European and especially Swedish musical audiences have thus become reduced to a kind of “cattle voice”, the acclaim of which seldom marks the quality of a piece. The applauses have become more concerned about the celebrated soloist, conductor or symphony orchestra and their performances!
To complete the hypocrisy, all reviewers then write about “standing ovations” and “the critically acclaimed work” etc. etc. Do you think they ever disclose, that the “voluntary” demand in the record shops by the audience is completely absent? All contemporary known composers have lobbyists and pushers everywhere in every single musical institution. Together with the media they constitute today a formidably heavy group.
They have succeeded in the trick of forcing commissioners to also view the matter as an issue of equality between Atonal and Tonal music! At the same time the audience is indirectly accused of being rigid and to have prejudices that have to be broken. So, all natural processes of selection have been eliminated, just like they are in the world of the wars between the sexes by quota allocation.
By this system and evolutionary science, nothing will then be created fit for life. Men and women do have most in common in their constitution and are therefore of equal value as human beings. This is so to say scientifically proved. But it is equally scientifically proved, that the language of the Atonal music has nothing in common with its Tonal counterpart!
Atonal music lacks a grammar understandable to the ear. Therefore everything sounds like undefinable dissonances with no possibility of memorization. Tonal music (pop and classical) on the other hand has a very well defined grammar consisting of major and minor keys, which can be perceived by anyone except the deaf.
In that kind of music both consonance and dissonance are intermixed according to an accepted grammar. In a study from ”Brain – A Journal of Neurology” the researchers even arrived at the conclusion that only brain-damaged people could have preferences for music mainly consisting of dissonances.
Contrary to what avant-gardists with interpretation monopolies advocate, the Tonal music language is neither culturally nor socially determined. Preferences to Tonal music have, hark well, a purely biological explanation in the brain.
This has been easily proved by studies in babies and animals, after which a highly merited fundamental researcher in psychology (Diana Deutsch, USA) proved already in 1983, that not even normal, grown-up musicians’ brains could ”process” Atonal music.
Therefore I hereby nominate the modern “Atonal sect” to one of the most arrogant groups ever within culture.
All necessary research, analysis and background to these claims are presented in the book “Reverse Polka, or, Cheated of the Music”. (Yet only published in Sweden: “Baklängespolkan går eller Blåst på musiken”)
The painful thing is, that even without pressure groups, the works of the dead Tonal composers remain a hundredfold more alive than the works of their modern “colleagues”.
Classical music has only diverse “Societies” that run a sort of internal activity of meeting and sharing mutual interests.
That music has no other “pushers” than Unorganized private consumers without “votes”, commonly called the audience. My question to the modern State quota people: For whose benefit are you working? For the benefit of the audience or for the benefit of all potentially unemployed “composers”? I already know the answer. You only work by instructions “from above” as they vaguely call it…

Surveying the Land of Scape
Taegen Carter is a movie director. He is also the owner of Mythmaker Entertainment, a company that produces shorts and features in the genres of adventure, sci-fi, thriller and drama. Taegen tells us about the production of Scape, that should be completed around June of ’09. Let’s read his words, in this exclusive article that could be a page of a well written diary or a best selling novel.
Surveying the Land of Scape
Making a film sucks. It’s hard. Really hard. When it’s finished, and people sit in darkness, silently watching in a matter of minutes what may have cumulatively taken years of work, it’s worth it. But really, the process couldn’t be harder. Start with the fact that an alarmingly high number of people will look at you in utter pity when you mention you’re making a feature film. Mix in some healthy doses of family doubt, maybe a pinch or two of high school friends making ten times more money than you in a real job, and that’s just the beginning. But don’t get me wrong, I’m an optimist.
Maybe it’s my optimism that continues to lead me, often blindly, toward my goal of becoming a professional (see definition of professional: paid) director. Having directed a ninety-five minute feature film already, you might be wondering if the guy writing this article enjoys pain. Sure, maybe a little. But with experience at my fingertips, my second feature had to be easier, right? No. Not a chance. The following is a chronicle of my pain experience, and some of the many problems that arose.
I spent six months writing the script and raised a budget mainly by begging investors (see definition of investors: family) for money. The sum of which was not very much. Just enough to pay a skeleton crew of ex-students, get a deal with the acting union SAG and rent some camera equipment. The law of filmmaking says this: the closer one gets to filming, the more will go wrong. One week before filming and things were really getting dicey. I was still converting my script to a series of shots that I wanted to film, rehearsing with actors, coordinating logistics and dealing with problems. That’s what filmmaking really is, by the way, problem solving.
Problem A: the actor in your opening scene, the scene that is the most important save for the ending scene, tells you a week before filming that he doesn’t own a car and the filming location is 300 miles away. Problem B: the costume rental house will not accept insurance, so you must charge 4 times the value of the clothes on your credit card as insurance. And it’s a period piece movie, so there’s a lot of expensive clothes. And the total charge is so much you don’t have enough credit cards to put the charges on. Scratch that, there’s a credit card you never use in your chest of drawers at home. So you max out your credit cards, hope to hell no one damages or loses or steals the clothes, buy your actor an Amtrak ticket and make a note to pick up a very large bottle of antacids at Costco to help stave off ulcers that you know are on their way. Yes, this is all true.
Even now, I dread looking at a FICO score. Four days before we were to leave from Los Angeles for Santa Cruz, disaster struck. A quarter mile from the sixty-acre horse ranch we were going to film on, a fire started. I had no backup locations. Half the budget for the film had already been paid out. I couldn’t get it back. We had to film. I checked the fire report hourly, popped antacid tablets and realized that we’d film in some random forest even if it meant getting arrested for trespassing or filming without a permit.
All ten of us drove up to a summer rental house and crammed ourselves into our tiny, modest hovel. Later that day the fire dissipated, the police barricades came down, and we found out our location had been saved. Now came the fun stuff. Filming. I had a total of 12 days to film 76 pages. A Hollywood film typically shoots about 3 pages per day. Do the math on my movie. Yeah, we had a lot to film in a really short amount of time. The first shot of the first day took place in a colony for the diseased. We had ten extras to help make the colony feel real. Five actually showed up on a very cold morning. Three actually got back into their cars thirty minutes before filming and left. And these were people who were going to get paid! We had two extras to make a colony feel like a colony. Equipment wasn’t working right. Light was changing fast. And as always, there were lots of things to think about. Those antacids became like Pez to me. I put myself and most of the crew in early nineteenth century clothes and we started filming. Problem solved. Kind of.
Every second on set sends a problem the director’s way. People have questions. People want to know what you think about fill-in-the-blank. It is a director’s medium, for his better or worse. Throughout the twelve days, we had more problems than grains of sand on every beach in the world. I had arguments with the crew. A production assistant got bored four days in and left. Not good when your production assistant is also your makeup artist, wardrobe and caterer. The main prop for the film, a mask the villain wears, showed up very very late into filming via mail.
And on top of all of that, our opening scene became a disaster. If you can’t hook people in the first five minutes of your film, what’s to keep them from continuing to watch? No pressure. The opening included two horses. Not a problem when shooting on a horse ranch, right? The ranch would only give us one horse, and told us this fact an hour before filming. Next problem, it was an Appalachian horse. And it kicked my actor off several times. I was near tears. The scene was definitely not working. The actor who came up via Amtrak for the day had come in vain. And he was going to leave for Los Angeles the next morning. And I had four days of filming left. I was not going to cover the number of pages I needed to finish the film. And on top of that, I now needed to write a new opening scene after a very difficult and very long 12-hour day.
Every morning, after 6 hours of sleep, I would get up, figure out what scenes we were shooting and prepare for each scene. We’d spend the entire day and sometimes nights filming. We’d usually get back to the house around 8pm, eat dinner, watch the footage we shot during the day, transfer the footage and sound to hard drives, go to sleep and start the process over. Now, with only 4 days left, I also had to come up with a new opening. I wrote something and we filmed it on our last day. Having already cut 8 pages from the script while we were filming, I wasn’t too happy about filming a scene twice.
But the new opening scene has cut together incredibly well. In fact, the film is my finest work to date. If a filmmaker’s problem solving skills are his tools to building the film, then problems are the essence of filmmaking. Without these problems, creativity stagnates and the product is awful. I’m convinced that Scape wouldn’t be as good as it is without the stomach-churning dilemmas that appeared throughout the process. Now, as I finish writing this, I’m preparing to write my next screenplay. You’re probably wondering if I read what I just wrote. I know, I don’t make sense. Oh well, you have to do what you love. I wonder if the person who coined that phrase did?

Living as Independent Developer
Today we interview Andres Martinez, owner of baKno, a game development studio located in Key Biscayne, Florida. They are a group of video game enthusiasts committed to developing new ways to deliver fun, interactive and challenging software.
Living as Independent Developer
Manuel Marino: You declare yourself and your team as “video game enthusiasts”. How much being a “videogames fan” is important in creating games?
Andres Martinez: All companies have their own stories, but in our case, developing and self-publishing our games has been difficult, with low sales during several months at our beginnings, and still low if they get compared to a regular studio. The only reason we have been able to survive is our passion for the art of game creation.
Can we say that the old games of the past were “better”? What can we say to the nostalgic gamers?
20 to 30 years ago the video game space was totally different. Accessibility to video games was very low, the product itself was like an experiment and the assumed audience was reduced, fortunately for us, we fell into that target, and we enjoyed every bit of Space Invaders, Galaga, Pac-Man, etc.
Some may say that it was better for game developers at that time because it was easier to create totally new and different IPs (Intellectual Properties). But the reality is that, they created myriads of games and only a few stood up to catch the public’s attention. Additionally, they were tremendously limited by technology and market penetration.
So, to answer your question, I don’t think old games were better or worst. But I think that our judgement is usually biased by the emotional attachment we have to those old great experiences.
How is the Independent developers world?
If we can name our day to day activities at baKno a “world”, then it is great!. Being able to make a living out of our own game creations is a wonderful feeling. None of us worked in this industry before and we don’t know how it is to distribute games through an experienced third party, maybe sales are much higher, but I suspect that for those particular jobs your independence is quite compromised.
What’s the difference between being “indy” and being “in the industry”?
We don’t consider baKno to be an industry player yet, we are independents as explained before, but it does not excludes the possibility of being an influent member of the gaming industry at the same time.
Videogames are more a “work of art” or a “industry product”?
All baKno games are a “work of art” built upon an “industry product” foundation. This foundation provides a minimum quality, design and support standards, and it becomes the canvas where the artist paint his game creation.
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